Press

"If I could have the music from Hatsworth's boss fight against Lance Banson (Sky Pirate Magazine's Handsomest Most Eligible Bachelor of the Year) playing on loop for every boss fight in any videogame ever, I would do it." 9.0 - IGN

"All of this silliness is funked out with great music during the battles which is evilly catchy and corresponds well to the moves, headphones are a must have."

- Console Obsession

"...the audio is "just about as good as it gets" and everything here adds to the game's overall atmosphere ... there's the wonderful score ... the sound effects are also spot on. - DS-x2

"...an excellent balance of both music and sound effects ... crisp and distinguished. - NintendoDS Advanced

"Great music - 8/10" - Gamespot"

"The musical score is epic, somber, and moody, a perfect accompaniment to the epic tale being told. - Planet GameCube

"The game's audio is very solid ... the background music is well done and fits the game perfectly." - PGNx Media.

G.A.N.G. Awards 2003: Best Handheld Audio

"Awesome soundtrack that goes great with the action. 9/10." - IGN

"...probably the first GBA game to have a full-length song, complete with vocals, during its credits sequence. 8/10" - Gamespot

"... some games have shown us that the GBAs sound hardware can put out "surprisingly high quality sound effects and music. Everything or Nothing is one of those games." - Worth Playing

"Particularly Impressive for a Gameboy Advance game ... 8/10" - PGNX Media

"... one of the clearest GBA titles I’ve played. Excellent compositions, but I must also give credit to the sound guys for making the sound quality as high as possible." - GameZone

"... What also can't be denied is the quality of the music ... its closeness to the console versions' score is amazing, and the victory fanfare's enough to send shivers up your spine if you're wearing headphones." - 1UP.com

"Outstanding use of the GBA hardware for a fantastic soundtrack. Crank up those headphones. 9/10" - IGN

About Me

My profession is contract game audio. You probably already guessed this. My specialty and passion is classic video game sounds, the sort of thing I grew up with playing NES and SNES. Platforms like the GBA and DS have given me the opportunity to work within similar limitations of this golden age of game audio, which is a huge privilege.

My dream project would be a survival horror game.

My idol is Hip Tanaka.

When I'm not doing music and sound, I program in C#. My most ambitious pet project is the NesTracker, though I've also made a bunch of tools that automate my build processes for work. My favorite custom tool lets me compose DS music using my all time favorite music making tool, Impulse Tracker.

The Chronicles of Narnia - The Lion, The Witch and the Wardrobe

DS - Amaze Entertainment - Buena Vista Games - 2005

"...the audio is just about as good as it gets and everything here adds to the games overall atmosphere. Firstly there's the wonderful score, which plays throughout the game, but because of variations it never feels tired or repetitive. The sound effects are also spot on to the extent that the sound of your footsteps will change just by walking over different terrain. It's this kind of attention to detail which is rare in a game of this nature but really is very welcome." [DS-x2]

"...an excellent balance of both music and sound effects complimenting the environments of the game ... The greatness of the sound effect package though is that each thing you come across has a distinct sound so it’s not another case of someone busting out ‘Generic Audio Samples CD Vol.1’ by any means. Whether it is the clash of any of your swords, daggers, arrows, enemy clubs, axes, magic spells, or even the cracking of a warm fire or a bird taking flight it is all there and very crisp and distinguished. [NintendoDS Advanced]

"The sound chip is also put to good use — orchestra-quality music often bursts forth from it, and the sound effects, such as swords clashing against their targets, are quite convincing." [Worth Playing]

"...the sound effects balance the realistic and fantastic extremely well. Swords sound like swords and dying goblins sound appropriately distressed, but even the more magical elements contain a sense of viability that really draws you in. [Next Level Gaming]

GBA - Amaze Entertainment - Buena Vista Games - 2005

"Great music - 8/10" [Gamespot]

"The score depicts the mood very well" [IGN]

The musical score is epic, somber, and moody, a perfect accompaniment to the epic tale being told. ... really brings the feeling of the movie to the handheld experience. [Planet GameCube]

I did direction and composition, Steven Velema composed many additional songs, and Matthew Piersall did sound design.

The Sims 2

DS - Amaze Entertainment - EA Games - 2005

"The game's audio is very solid. The background music is well done and fits the game perfectly. The addition to make your own music was very creative, makes good use of the Nintendo DS hardware, and adds some variety to the mix ... The sound effects are top-notch... [PGNx Media]

I did direction and composition, Kyle Johnson did guitars, Steven Velema contributed songs to the Music Maker minigame, and Matthew Piersall did sound design.

007: Everything or Nothing

GBA - Amaze Entertainment - EA Games - 2003

"Awesome soundtrack that goes great with the action. 9/10" [IGN]

"...probably the first GBA game to have a full-length song, complete with vocals, during its credits sequence. 8/10" [Gamespot]

"A James Bond game would not be complete without a classic James Bond score playing in the background. Everything or Nothing delivers. ... some games have shown us that the GBAs sound hardware can put out surprisingly high quality sound effects and music. Everything or Nothing is one of those games." [Worth Playing]