Press

"If I could have the music from Hatsworth's boss fight against Lance Banson (Sky Pirate Magazine's Handsomest Most Eligible Bachelor of the Year) playing on loop for every boss fight in any videogame ever, I would do it." 9.0 - IGN

"All of this silliness is funked out with great music during the battles which is evilly catchy and corresponds well to the moves, headphones are a must have."

- Console Obsession

"...the audio is "just about as good as it gets" and everything here adds to the game's overall atmosphere ... there's the wonderful score ... the sound effects are also spot on. - DS-x2

"...an excellent balance of both music and sound effects ... crisp and distinguished. - NintendoDS Advanced

"Great music - 8/10" - Gamespot"

"The musical score is epic, somber, and moody, a perfect accompaniment to the epic tale being told. - Planet GameCube

"The game's audio is very solid ... the background music is well done and fits the game perfectly." - PGNx Media.

G.A.N.G. Awards 2003: Best Handheld Audio

"Awesome soundtrack that goes great with the action. 9/10." - IGN

"...probably the first GBA game to have a full-length song, complete with vocals, during its credits sequence. 8/10" - Gamespot

"... some games have shown us that the GBAs sound hardware can put out "surprisingly high quality sound effects and music. Everything or Nothing is one of those games." - Worth Playing

"Particularly Impressive for a Gameboy Advance game ... 8/10" - PGNX Media

"... one of the clearest GBA titles I’ve played. Excellent compositions, but I must also give credit to the sound guys for making the sound quality as high as possible." - GameZone

"... What also can't be denied is the quality of the music ... its closeness to the console versions' score is amazing, and the victory fanfare's enough to send shivers up your spine if you're wearing headphones." - 1UP.com

"Outstanding use of the GBA hardware for a fantastic soundtrack. Crank up those headphones. 9/10" - IGN

About Me

My profession is contract game audio. You probably already guessed this. My specialty and passion is classic video game sounds, the sort of thing I grew up with playing NES and SNES. Platforms like the GBA and DS have given me the opportunity to work within similar limitations of this golden age of game audio, which is a huge privilege.

My dream project would be a survival horror game.

My idol is Hip Tanaka.

When I'm not doing music and sound, I program in C#. My most ambitious pet project is the NesTracker, though I've also made a bunch of tools that automate my build processes for work. My favorite custom tool lets me compose DS music using my all time favorite music making tool, Impulse Tracker.

Game Credits:


Check out my (partial) resume at MobyGames

2009

  • (Unreleased Secret NDS Title!)

2008

  • Mushroom Men: Rise of the Fungi NDS (Arrangement/Sound Programming, Build Management)
  • Zubo NDS (Arrangement/Sound Programming, Music Format Design)
  • Harry Potter and the Half-Blood Prince (Arrangement/Sound Programming, Some Direction, Build Management)
  • Spore Creatures NDS (Composition, Direction, Build Management)

2007

  • Disney Friends NDS (Composition, Some Direction, Build Management)
  • Pirates of the Caribbean: At World's End NDS (Some Composition, Arrangement, Build Management)
  • Harry Potter and the Order of the Phoenix NDS (Arrangement, Build Management)

2006

  • Eragon NDS (Direction, Composition & Arrangement)
  • Eragon GBA (Direction, Some Composition & Arrangement)
  • Bionicle Heroes NDS (Direction, Composition & Arrangement)
  • Lego Star Wars II: The Original Trilogy NDS (Direction, Arrangement)
  • Lego Star Wars II: The Original Trilogy GBA (Direction, Arrangement)
  • Pirates of the Caribbean: Dead Man's Chest NDS (Direction, Composition & Arrangement)
  • Ice Age 2: The Meltdown GBA (Direction, Composition & Arrangement)

2005

  • The Sims 2 NDS (Direction, Composition & Arrangement)
  • The Sims 2 GBA (Direction, Composition & Arrangement)
  • The Chronicles of Narnia NDS (Direction, Some Composition & Arrangement)
  • The Chronicles of Narnia GBA (Direction, Some Composition & Arrangement)
  • Shrek SuperSlam NDS (Direction, Some Composition & Arrangement)
  • Shrek SuperSlam GBA (Direction, Some Composition & Arrangement)
  • LEGO Star Wars GBA (Direction, Arrangement)
  • Harry Potter and the Goblet of Fire GBA (Some Arrangement, Build Management, SFX Conversion)
  • Harry Potter and the Goblet of Fire NDS (Some Arrangement, Build Management, SFX Conversion)
  • Burnout Legends NDS (Direction, Some Composition & Arrangement)
  • Robots NDS & GBA (Direction, Composition & Arrangement, Sound Design)
  • Armadillo Army PC (Composition)

2004

  • Lemony Snicket's A Series of Unfortunate Events GBA (Direction, Composition & Arrangement, Sound Design)
  • The Urbz: Sims in the City NDS & GBA (Direction, Composition & Arrangement, Sound Design)
  • Lord of the Rings: The Third Age GBA (Direction, Arrangement, Sound Design)
  • Digimon Racing GBA (Direction, Composition & Arrangement, Sound Design)
  • Crushed Baseball GBA (Direction, Composition & Arrangement, Sound Design)
  • Jakks Pacific TV Games: Star Wars Episode III (Direction, Arrangement, Sound Design)

2003

  • The Sims: Bustin' Out GBA (Direction, Composition & Arrangement, Sound Design)
  • The Lord of the Rings: Return of the King GBA (Direction, Composition & Arrangement, Sound Design)
  • James Bond 007: Everything or Nothing GBA (Direction, Composition & Arrangement, Sound Design)
  • Harry Potter and the Prisoner of Azkaban GBA (Direction, Arrangement, Sound Design)
  • Daredevil GBA (Direction, Composition & Arrangement, Sound Design)

2002

  • The Lord of the Rings: The Two Towers GBA (Direction, Composition & Arrangement, Sound Design)
  • Harry Potter and the Chamber of Secrets GBC & GBA (Direction, Composition & Arrangement, Sound Design)

2000

  • Mythri GBC (Composition & Arrangement) Unpublished, but the full soundtrack is available here!